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Roblox EdTech · online school

Foxford

Adventure in the virtual school

Foxford — Adventure in the virtual school
Open the live experience on Roblox (opens in a new tab)
250k+
players
20
knowledge levels
4
EGE challenges
Leads
phone + email funnel
Live Roblox stats
504,984 visits 75,630 favorites
updated 19 Oct 2026
01

The goal

Raise brand awareness among schoolchildren and students, generate leads for online courses, and position Foxford as a modern educational brand for Gen Z and Alpha.

02

What we built

Built a Roblox obby with 20 levels of knowledge and 4 exam-style (EGE) challenges. Players answered school-curriculum questions and natively discovered Foxford courses. Daily bonuses and challenges drove return visits; to join prize draws and get a battle pass, players left phone and email, turning the game into a lead-gen funnel.

03

The result

250,000+ players (still growing) and a large base of new active leads from audience segments unreachable through classic ad channels, a key channel for reaching a young audience.

The service behind this case

Roblox brand activations that outlive the campaign flight

The usual activation goes live, spikes for a week, and is a dead server by the time the wrap deck is circulated. That is a design failure, not a platform limit — and it is avoidable.

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320k+ visits · 7 min avg session

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