UGC wearables
Branded items players put on their avatar and keep wearing across the whole platform — the only ad format the audience voluntarily carries into other games.
Roblox for beauty
Beauty is one of the most developed brand verticals on Roblox, which changes the entry rule: a showroom is invisible. You enter with a mechanic the platform has not seen.
Three formats that outlive a campaign flight.
Branded items players put on their avatar and keep wearing across the whole platform — the only ad format the audience voluntarily carries into other games.
Build-your-own-shade and mix-your-own-product loops that double as first-party product research. Fenty ran this play: thousands of teens designing glosses is a focus group the size of a media budget, for free.
Style challenges, wardrobe mechanics, avatar identity. On a platform where the avatar is the self, beauty brands are selling exactly what the audience already spends on.
Audience first, commerce second — the brands that started with a storefront ended with one.
We audit what the vertical has already done — showrooms, stores, labs — and design the mechanic yours will be the first to run.
The world ships with a UGC drop from day one, so the brand leaves the world on players’ avatars from the first session.
Drops, events and creator collaborations. Beauty audiences on the platform reward brands that keep showing up, and punish drive-by campaigns with silence.
Takeovers & rush work
Send a live Roblox experience with someone else’s code in it. We read that code, fix what is broken, add what you need and publish the update. Deadline was yesterday? Say so in the first message and we plan around it.
Send us the game linkWe take over an existing place — other people’s Luau, other people’s structure — audit it in a few days and keep shipping from there. A rebuild happens only when the audit shows it costs less than the patching.
Events, new mechanics, seasonal drops, balance and monetisation patches — published to a game that stays online while players are in it.
Tell us the date first. We scope backwards from it and answer plainly what fits: a sprint, a weekend, or an overnight hotfix. Small updates go out the same day.
Same terms as any other work: fixed scope, fixed price, the numbers agreed before the first commit.
Wardrobe mechanics and avatar-identity worlds from our portfolio.
The showroom window is closed; the mechanic window is open. e.l.f. and Fenty won with commerce and product-data mechanics nobody had run before them. The next entrant wins the same way — with a first, not with a bigger lobby.
On Roblox, yes — commerce APIs opened in 2025 with e.l.f. and Fenty among the first through, US-market first. But commerce is a layer on top of a living world: the brands that started with the store found nobody in it.
A wearable drop plus one mechanic, $5,000–20,000 as a pilot. Wearables give the brand legs across the platform immediately; the mechanic gives the press and the community a reason to name you.
Bring the product line; we will bring the mechanic the vertical has not seen.
Discuss a beauty world