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Promoting a Roblox place: how players actually find your world

The paid formats and what each one bills for, how Roblox discovery responds to player behaviour, and why buying visits before fixing retention makes things worse.

You can build a flawless world and get no players. Roblox does not surface a game because it is new — impressions go to experiences people stay in. Here are the levers you actually have.

The platform sells four in-experience units, each billing on a different event.

Image ads. A static image in 3D space inside someone else’s world, non-clickable. An impression counts when it holds at least 1.5% of the screen, at an angle under 55 degrees, with more than half its pixels visible, for at least one second.

Autoplay video. Sound-off by default; the impression threshold is half a second under the same visibility rules.

Click-to-play video. The player starts it, and the billable event is a fifteen-second view.

Portal ads. A doorway that teleports a player straight into your world. Here you bid on teleports, which means you are buying arrivals. For promoting your own place this is the format that matters — the other three deliver an impression, a portal delivers a person.

In January 2026 Roblox added a CPM-priced homepage unit and opened programmatic buying through Amazon DSP, Liftoff and PubMatic.

What the algorithm responds to

Roblox recommendations run on player behaviour: how long people stay, whether they return, whether they get anywhere. Bought traffic that leaves in forty seconds drags those signals down and costs you organic reach. Buying before the opening of your game is fixed works against you.

The free levers that move the needle

The first thirty seconds. The player has to understand what to do without a tutorial wall. Cheapest fix available, largest effect.

Updates. A world that changes gives people a reason to return and shows up in updated-experience surfaces.

Icon and title. Seen before the game itself, and they drive the click more than the contents do.

Your own channels. If the brand has an audience in social and in its app, that traffic is cheaper than anything you can buy.

Creators. People with their own worlds and followings send players who behave like organic players.

The order of operations that saves budget

Launch to a small audience first and read average session and day-one return. If players stay, turn on portals and scale. If they leave immediately, any promotion budget burns off while the damaged retention numbers stay on your record.

What we do about it

Roblox advertising, and when it is the wrong thing to buy

Immersive ads are the easiest thing to buy on Roblox and the easiest to waste money on. Here is how each format behaves once real players meet it, and where the spend belongs instead.